Albert “Skip” Rizzo | VR Therapy & Mental Health | Lifetime Achievement in Virtual Reality Award

Prof. Albert “Skip” Rizzo | VR Therapy & Mental Health | Lifetime Achievement in Virtual Reality Award

USC-Institute for Creative Technologies | United States

Albert “Skip” Rizzo, Ph.D., is an internationally recognized clinical psychologist and neuropsychologist who founded one of the world’s first Clinical Virtual Reality laboratories at USC in 1995 and currently serves as Director of Medical VR at the USC Institute for Creative Technologies, where he has spent three decades designing, developing, and evaluating over 60 VR and Virtual Human systems for clinical diagnosis, treatment, and research across domains such as PTSD, anxiety, depression, autism, ADHD, stroke, traumatic brain injury, cerebral palsy, and other health conditions; best known for his groundbreaking BRAVEMIND PTSD therapy used with veterans and trauma survivors, he has collaborated extensively with computer scientists, engineers, artists, and medical leaders to advance the field, earning widespread recognition including being named one of Polygon’s top 25 VR innovators, Ozy’s “Godfather of Virtual Reality,” recipient of the 2018 Michael Dell “Engine of Human Progress” award, the ISTSS Trauma Innovation Award, the International Society on Virtual Rehabilitation Distinguished Service Award, the Best Paper Award for his VR ADHD classroom study involving 700 children, and the 2023 IEEE VR Lifetime Achievement Award; his team also secured second place and $1M funding in the VA Mission Daybreak competition for the Battle Buddy suicide-prevention system, while his career research portfolio exceeds $60M in funding—$30M specifically in Virtual Humans—with major grants from the Department of Defense, DARPA, VA, Army Research Lab, and leading industry partners including HP, Nvidia, Google, Dell, Intel, Samsung, HTC/Valve, AMD, Magic Leap, and many others; with more than 350 peer-reviewed publications, 31 chapters, 10 books, over 1000 professional presentations, 41 awards, and over 1000 media appearances, Dr. Rizzo’s influential body of work continues to shape and expand the global impact of clinical VR in healthcare and rehabilitation.

Profiles:  Orcid | Google Scholar

Featured Publications

Rizzo, A. S. (2025). Relationships between parent ratings of attention-deficit/hyperactivity disorder behaviors and the Virtual Reality Attention Tracker in school-aged children: Cross-sectional study. Journal of Medical Internet Research.

Rizzo, A. S. (2025). Virtual reality exposure for treating PTSD due to military sexual trauma. Journal of Clinical Psychology.

Rizzo, A. S. (2025). Expert consensus best practices for the safe, ethical, and effective design and implementation of artificially intelligent conversational agent (i.e., chatbot/virtual human) systems in health care applications. Journal of Medical Extended Reality.

Rizzo, A. S. (2024). Reporting guidelines for the early-phase clinical evaluation of applications using extended reality (RATE-XR): Qualitative study guideline. Journal of Medical Internet Research.

Rizzo, A. S. (2024). Advances in the use of virtual reality to treat mental health conditions. Nature Reviews Psychology.

Rizzo, A. S. (2024). Reporting guidelines for the early-phase clinical evaluation of applications using extended reality (RATE-XR): Qualitative study guideline (Preprint). JMIR Preprints.

Rizzo, A. S. (2023). Reporting the early-stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR. Nature Medicine.

Rizzo, A. S. (2022). Enhancing exposure therapy for posttraumatic stress disorder: A randomized clinical trial of virtual reality and imaginal exposure with a cognitive enhancer. Translational Psychiatry.

Yuanyuan Lu | Digital Health Interventions | Best VR Researcher Award

Ms Yuanyuan Lu | Digital Health Interventions | Best VR Researcher Award

 

Communication University of China | China 

Yuanyuan Lu is an emerging researcher in Virtual Reality (VR) therapy and digital health innovation, currently pursuing a Master’s degree in Digital Arts at the School of Theatre, Film and Television, Communication University of China, where she explores the intersection of immersive media, psychology, and human–computer interaction (HCI) to create meaningful mental health solutions for young audiences. She specializes in translating clinical therapeutic practices into engaging interactive experiences, with a strong focus on adolescent emotional well-being, game-based interventions, and user-centric design. Her flagship research project, “NightmareBreaker: VR Therapeutic Adventure Game for Adolescent Night Fear Management,” stands as a notable contribution to VR-based emotional intervention research. As lead designer and researcher, she developed a unique therapeutic gameplay model that integrates Cognitive Behavioral Therapy (CBT), exposure-based design, and guided breathing exercises into a narrative-driven VR experience tailored specifically for adolescents experiencing night-related fear and anxiety. By introducing a “friendly horror” aesthetic, she redefined the concept of fear-exposure therapy in a way that is safe, age-appropriate, and empowering rather than intimidating, enabling young users to build emotional resilience through playful confrontation rather than avoidance. A key innovation of this project is the custom breathing-interaction mechanism, designed to support emotional self-regulation through real-time integration of user breathing patterns into gameplay, reinforcing calmness, grounding, and confidence during challenging in-game scenarios. User studies demonstrated significant emotional benefits and anxiety reduction among participants, validating VR’s potential as a complementary therapeutic tool for youth mental health. The research achieved international recognition through acceptance and publication at CHI PLAY 2025, a leading ACM conference in games and HCI, reflecting the global academic value of Yuanyuan’s work and establishing her early contribution to the field of VR therapy. Her research interests span VR Therapy, Mental Health, Digital Health Interventions, Game Design, HCI, and Adolescent Psychology, and her work is characterized by an interdisciplinary approach that merges artistic design, scientific grounding, emotional storytelling, and technology-enabled behavioral support. As a member of SIGCHI, she is actively engaged with the global HCI research community and is committed to advancing VR-based emotional health solutions that are accessible, effective, and appealing to younger generations. Yuanyuan is motivated by the belief that mental health interventions should be relatable and immersive, especially for adolescents who respond positively to digital and experiential forms of support, and she aims to expand her research into scalable VR therapeutic models that can be integrated into schools, counseling programs, and community mental health settings. Through her innovative work and commitment to meaningful societal impact, Yuanyuan exemplifies the qualities aligned with the Best VR Researcher Award, demonstrating creativity, research excellence, and a strong vision for the future of VR in mental health care.

Profile: Orcid

 

Featured Publication

Lu, Y. (2025). NightmareBreaker: VR Therapeutic Adventure Game for Adolescent Night Fear Management. In CHI PLAY 2025 — Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM